Note :- If you see the previous two questions both canvas and SVG can
draw graphics on the browser. So in this question interviewer wants to know when
will you use what.
						
				 
		 
		
				
		
		
				
						
								
										| 
														SVG
												 | 
														Canvas
												 | 
								
										| Here’s it’s like draw and remember. In other words any
  shape drawn by using SVG can be remembered and manipulated and browser can
  render it again. | Canvas is like draw and forget. Once something is drawn
  you cannot access that pixel and manipulate it. | 
								
										| SVG is good for creating graphics like CAD software’s
  where once something is drawn the user wants to manipulate it. | Canvas is good for draw and forget scenarios like
  animation and games. | 
								
										| This is slow as it needs to remember the co-ordinates for
  later manipulations. | This is faster as there is no intention of remembering
  things later. | 
								
										| We can have event handler associated with the drawing
  object. | Here we cannot associate event handlers with drawing
  objects as we do not have reference of them. | 
								
										| Resolution independent. | Resolution dependent.  | 
						
				
		 
		
				
		
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